Barbaric

Year

  • January 2016 - December 2017

Role

  • Technical Designer

Team Size

  • 7

Project overview

I had the opportunity to work on a large variety of systems within the company including the entire pipeline for getting an enemy in the game and fighting players. I oversaw the art pipeline and worked with our concept artists, modeler, and animator to ensure that I received assets that could be used to bring life to those characters within our game.

On this project I was a Technical Designer with a broad set of responsibilities. I designed many of the game systems and documented them for our engineers to implement, designed most of the enemy encounters and boss fights, worked with the engineers to implement or improve various systems in the game, and towards the end worked alongside the engineers to debug the code itself and improve its efficiency.

Steam
Official Site

Technology

  • Unity, Git, Photon